Play Zone Games
I still remember the first time I stumbled upon the hidden battlefield in COLORGAME-Color Game Plus. It was during what I thought would be another routine mission completion - I'd been grinding through the standard levels for weeks, convinced I'd seen everything this colorful universe had to offer. That's when the game decided to surprise me. During what appeared to be a standard skirmish in the Crimson Valley sector, I noticed something odd about the terrain - a particular shade of blue on one rock formation that didn't match the surrounding palette. Out of sheer curiosity, I spent the next twenty minutes experimenting with different color combinations against that surface, and that's when the ground literally opened up beneath my character.
What followed was unlike anything I'd experienced in the main game. The hidden level transported me to a battlefield that made the regular missions feel like training exercises. All of this comes to a head in the final stages of most missions when a massive number of soldiers gather to create two Large Forces. I found myself standing at the edge of a digital plain where hundreds of color-coded soldiers stood in perfect formation, their armor reflecting the setting sun in a way that made the entire scene look like a moving painting. The cinematic skirmishes are exhilarating, with hundreds of soldiers lined up, ready to charge into battle. I remember gripping my controller tighter as I watched the opposing force's banners shift from blue to red - the game's signal that battle was imminent.
Running alongside this pulsating crowd before violently colliding with the enemy makes you feel like a Rohirrim charging into a swarm of orcs at the Battle of the Pelennor Fields. That Tolkien-esque comparison isn't mine - it's what popped into my head during that first hidden level encounter, and it's stuck with me through the 37 hidden levels I've discovered since. Except you're also a one-man army, able to wipe out hundreds of peons and further batter their morale by defeating numerous officers along the way. There's something uniquely satisfying about watching enemy soldiers literally lose their color saturation as their morale drops after you take down their commanders - it's these subtle visual cues that make COLORGAME-Color Game Plus such a masterpiece.
I've probably spent about 80 hours specifically hunting for these hidden encounters, and what I've learned is that they're not just randomly generated - they follow specific color theory principles that the game never explicitly teaches you. For instance, if you want to unlock the "Chromatica Falls" hidden level, you need to complete the main Ocean Depths mission using only cool colors in your attacks - no reds, oranges, or yellows allowed. It's these unspoken rules that make discovering new content feel like cracking an ancient code.
The real shame, though, is experiencing these epic moments alone. It's just a shame there's no co-op after it was such a significant feature in previous games. These epic battles are ripe for experiencing with a friend by your side. I can't tell you how many times I've wished I could share that moment when you first breach the enemy's color formation with a buddy - watching their strategies, learning from their approach to color combinations. My friend Mark and I used to play the previous COLORGAME titles together religiously, and we've both agreed that the lack of cooperative play in these spectacular hidden battles feels like a missed opportunity.
What makes these hidden levels particularly brilliant is how they scale in difficulty. The first one I found required defeating about 150 soldiers, but by the time I reached what I believe is the ultimate hidden level (which I've nicknamed "Rainbow's End"), I was facing off against roughly 800 enemies across three massive color-coded legions. The key I've discovered isn't just brute force - it's understanding color relationships. Attacking red soldiers with green abilities does 25% more damage, while using blue against yellow units creates a stunning effect that temporarily disables nearby enemies. These aren't things the tutorial tells you - you have to experiment, fail, and sometimes completely embarrass yourself before the patterns emerge.
There's one hidden level that still gives me trouble - the "Monochromatic Madness" stage where everything, including your own character, appears in grayscale until you successfully perform color-restoring combos. I must have attempted that level 15 times before realizing I needed to focus on officers first to restore the world's color palette. That moment when the world suddenly explodes with vibrant hues after defeating the final officer? Pure gaming magic.
I've noticed that most players give up on finding these hidden levels after the first few main story missions, which is a tragedy because the real game begins where the main storyline ends. My advice? Pay attention to color inconsistencies in the environment, experiment with limiting your color palette during missions, and always, always investigate areas that seem visually "off." The development team hid these gems throughout the game world, and finding them has given me some of my most memorable gaming moments in recent years. Who would have thought that learning to see colors differently could unlock entirely new dimensions of gameplay?
